Lista Monstros O-S ❌

Ogro

Frightful humanoids, 8–3m tall, dressed in animal hides. Often dwell in caves.

Classe de Armadura: 5 [14]

Dados de Vida: 4+1 (19pv)

Ataques: 1 × club (1d10)

TAC0: 15 [+4]

Movimento: 27m (9m)

Testes de Resistência: M10 V11 P12 S13 F14 (4)

Moral: 10

Tendência: Caótico

XP: 125

Número Encontrado: 1d6 (2d6)

Tesouro: C + 1

  • Sack: Outside of the lair, carry a sack containing 1d6 × 100gp.
  • Hate neanderthals: Attack on sight.

Orc

Ugly, bad-tempered, animalistic humanoids who live underground and are active at night. Sadistic bullies who hate other living creatures and delight in killing.

Classe de Armadura: 6 [13]

Dados de Vida: 1 (4pv)

Ataques: 1 × arma (1d6 ou por arma)

TAC0: 19 [0]

Movimento: 36m (12m)

Testes de Resistência: M12 V13 P14 S15 F16 (1)

Moral: 6 (8 with leader)

Tendência: Caótico

XP: 10 (leader: 10

Número Encontrado: 2d4 (1d6 × 10)

Tesouro: D

  • Hate the sun: –1 to-hit in full daylight.
  • Weapons: Prefer axes, clubs, spears, or swords. Only leaders can use mechanical weapons (e.g. crossbows, catapults).
  • Craven: Afraid of larger or stronger-looking creatures, though leaders may force them to fight.
  • Leader: Groups are led by an orc with 8 hit points. The leader gains a +1 bonus to damage rolls. Leaders have defeated other orcs in combat to gain their position.
  • Orc chieftain: A 4HD (15pv) chieftain rules an orc tribe. The chieftain gains a +2 bonus to damage rolls.
  • Giant companions: For every 20 orcs, there is a 1-in-6 chance of an ogre accompanying them. There is a 1-in-10 chance of a troll living in the lair.
  • Tribal: Orcs of different tribes may fight among themselves, unless their leaders command them not to. Each tribe has its own lair and has as many females as males, and two whelps per two adults.
  • Mercenaries: Orcs may be hired to fight in Caótico armies. They delight in wanton killing and razing of settlements.

Pantera Deslocadora

Large, black, six-legged, semi-intelligent monsters. Look similar to panthers with a tentacle growing from each front shoulder. Tentacles ridged with razor-sharp edges.

Classe de Armadura: 4 [15]

Dados de Vida: 6* (27pv)

Ataques: 2 × tentáculos (2d4)

TAC0: 14 [+5]

Movimento: 45m (15m)

Testes de Resistência: M10 V11 P12 S13 F14 (6)

Moral: 8

Tendência: Neutro

XP: 500

Número Encontrado: 1d4 (1d4)

Tesouro: D

  • Displacement: Appear 1m from actual location: attackers suffer –2 to hit.
  • Save bonus: +2 to all saves.
  • Hate blink dogs: Always attack them and their companions.

Roca

Gigantic birds of prey that nest in the highest peaks of isolated mountain ranges. Will attack intruders, if approached carelessly.

  • Alignment reaction: –1 to reaction rolls versus Neutro characters; –2 versus Caótico characters.
  • Swoop: Can dive onto victims visible from above. If the victim is surprised, the attack inflicts double damage. On an attack roll of 18 or more, the victim can be carried away (if of appropriate size).
  • Eggs: 1d6 eggs or chicks in 50% of nests.
  • Trainable: Can be trained, if captured when young.

Roca Gigante

Classe de Armadura: 0 [19]

Dados de Vida: 36 (162pv)

Ataques: 2 × garras (3d6), 1 × mordida (8d6)

TAC0: 5 [+14]

Movimento: 18m (6m) / 424m (118m) flying

Testes de Resistência: M2 V3 P4 S3 F6 (18)

Moral: 10 (12 in lair)

Tendência: Leal

XP: 6,250

Número Encontrado: 0 (1)

Tesouro: I

  • Alignment reaction; Swoop: See main entry.

Roca Grande

Classe de Armadura: 2 [17]

Dados de Vida: 12 (54pv)

Ataques: 2 × garras (1d8), 1 × mordida (2d10)

TAC0: 10 [+9]

Movimento: 18m (6m) / 424m (118m) flying

Testes de Resistência: M10 V11 P12 S13 F14 (6)

Moral: 9 (12 in lair)

Tendência: Leal

XP: 1,100

Número Encontrado: 0 (1d8)

Tesouro: I

  • Alignment reaction: –1 to reaction rolls versus Neutro characters; –2 versus Caótico characters.
  • Swoop: Can dive onto victims visible from above. If the victim is surprised, the attack inflicts double damage. On an attack roll of 18 or more, the victim can be carried away (if of appropriate size).

Roca Pequena

Classe de Armadura: 4 [15]

Dados de Vida: 6 (27pv)

Ataques: 2 × garras (1d4+1), 1 × mordida (2d6)

TAC0: 14 [+5]

Movimento: 18m (6m) / 424m (118m) flying

Testes de Resistência: M12 V13 P14 S15 F16 (3)

Moral: 8 (12 in lair)

Tendência: Leal

XP: 275

Número Encontrado: 0 (1d12)

Tesouro: I

  • Alignment reaction: –1 to reaction rolls versus Neutro characters; –2 versus Caótico characters.
  • Swoop: Can dive onto victims visible from above. If the victim is surprised, the attack inflicts double damage. On an attack roll of 18 or more, the victim can be carried away (if of appropriate size).

Pégaso

Semi-intelligent winged horses that are wilful and timid.

Classe de Armadura: 6 [13]

Dados de Vida: 2+2 (11pv)

Ataques: 2 × hoof (1d6)

TAC0: 17 [+2]

Movimento: 212m (24m) / 424m (118m) flying

Testes de Resistência: M12 V13 P14 S15 F16 (2)

Moral: 8

Tendência: Leal

XP: 25

Número Encontrado: 0 (1d12)

Tesouro: Nenhum

  • Hate hippogriffs: Natural enemies.
  • Mount: Can carry a human-sized rider.
  • Training: If captured when young, will serve Leal characters.

Peixe Gigante

Perca Gigante

Shy; only attack when seeing a bite-size (halfling-size or smaller) morsel close by.

Classe de Armadura: 7 [12]

Dados de Vida: 2 (9pv)

Ataques: 1 × mordida (1d6)

TAC0: 18 [+1]

Movimento: 36m (12m)

Testes de Resistência: M12 V13 P14 S15 F16 (1)

Moral: 8

Tendência: Neutro

XP: 20

Número Encontrado: 0 (2d4)

Tesouro: Nenhum(1)

Peixe-gato Gigante

15’ long, pale white. Four feelers beside the mouth. Lurk in the mud at the bottom of rivers and lakes. Will attack creatures on the bottom or swimming above.

Classe de Armadura: 4 [15]

Dados de Vida: 8+3 (39pv)

Ataques: Att 1 × mordida (2d8), 4 × feeler (1d4)

TAC0: 12 [+7]

Movimento: 27m (9m)

Testes de Resistência: M10 V11 P12 S13 F14 (4)

Moral: 8

Tendência: Neutro

XP: 650

Número Encontrado: 0 (1d2)

Tesouro: Nenhum

Piranha Gigante

5’ long piranhas with black and green scales. Live in rivers (occasionally lakes) and attack anything in the water.

Classe de Armadura: 6 [13]

Dados de Vida: 3+3 (16pv)

Ataques: 1 × mordida (1d8)

TAC0: 16 [+3]

Movimento: 45m (15m)

Testes de Resistência: M12 V13 P14 S15 F16 (2)

Moral: 7

Tendência: Neutro

XP: 50

Número Encontrado: 0 (2d4)

Tesouro: Nenhum

  • Surround opponents: A target can be attacked by up to 8 giant piranhas.
  • Morale: When blood is in the water, do not check morale.

Peixe-pedra Gigante

Spiny fish with lumpy, rock-like skin. Live in saltwater shallows. Normally passive, but highly aggressive if disturbed.

Classe de Armadura: 7 [12]

Dados de Vida: 5+5* (27pv)

Ataques: 4 × spine (1d4 + poison)

TAC0: 14 [+5]

Movimento: 54m (18m)

Testes de Resistência: M12 V13 P14 S15 F16 (3)

Moral: 8

Tendência: Neutro

XP: 400

Número Encontrado: 0 (2d4)

Tesouro: Nenhum

  • Camouflage: 70% chance of being mistaken for a rock or coral formation.
  • Grasping: If mistaken for a rock and grasped, all 4 spines automatically hit.
  • Poison: Causes death (save vs poison).

Esturjão Gigante

Huge (nearly 9m long), aggressive fish with armour plating.

Classe de Armadura: 0 [19]

Dados de Vida: 10+2* (47pv)

Ataques: 1 × mordida (2d10)

TAC0: 11 [+8]

Movimento: 54m (18m)

Testes de Resistência: M10 V11 P12 S13 F14 (5)

Moral: 9

Tendência: Neutro

XP: 1,600

Número Encontrado: 0 (1)

Tesouro: Nenhum

  • Swallow whole: On an attack roll of 18 or more. Inside the fish’s belly: suffer 2d6 damage per round (until the fish dies); save versus death or be paralysed; may attack with sharp weapons at –4 to hit (inside belly has AC 7 [12]); body digested 6 turns after death.

Pirata

Sailors who make a living by raiding coastal settlements, robbing other ships, and illegal slaving. Typically ply the open seas. Renowned for their ruthless and evil ways.

Classe de Armadura: 7 [12] or 5

Dados de Vida: 1 (4pv)

Ataques: 1 × arma (1d6 ou por arma)

TAC0: 19 [0]

Movimento: 36m (12m)

Testes de Resistência: M12 V13 P14 S15 F16 (1)

Moral: 7

Tendência: Caótico

XP: 10

Número Encontrado: 0 (see below)

Tesouro: A

  • Ships and crew: Depends where encountered. Rivers or lakes: 1d8 river boats (1d2 × 10 pirates each); coastal waters: 1d6 small galleys (1d3+1 × 10 pirates each); any: 1d4 longships (1d3+2 × 10 pirates each); ocean: 1d3 small warships (1d5+3 × 10 pirates each).
  • Arms: 50% of group have: leather armour, sword; 35% have: leather armour, sword, crossbow; 15% have: chainmail, sword.
  • Leaders: For every 30 pirates, there is a 4th level fighter. For every 50 pirates, and for each ship, there is a 5th level fighter. For every 100 pirates, and per fleet, there is an 8th level fighter.
  • Fleet commander: Fleets of 300 or more pirates are led by a pirate lord (11th level fighter). 75% chance of a magic-user (level 1d2+8).
  • Treacherous: Will attack other pirates, if they can profit from it.
  • Prisoners: 25% chance of 1d3 prisoners to be ransomed.
  • Treasure: Divided between vessels. Instead of carrying with them, may have a map to where it is buried.
  • Havens: Lawless, fortified, coastal towns may act as a haven for pirates.

Pixie

1–2’ tall humanoids with insectoid wings. Distant relatives of elves.

Classe de Armadura: 3 [16]

Dados de Vida: 1* (4pv)

Ataques: 1 × dagger (1d4)

TAC0: 19 [0]

Movimento: 27m (9m) / 54m (18m) flying

Testes de Resistência: M12 V13 P13 S15 F15 (E1)

Moral: 7

Tendência: Neutro

XP: 13

Número Encontrado: 2d4 (1d4 × 10)

Tesouro: R + S

  • Invisible: Naturally invisible, but may choose to reveal themselves. May remain invisible when attacking: cannot be attacked in the first round; in subsequent rounds, may be attacked at –2 to hit (locatable by faint shadows and air movement).
  • Surprise: Always surprise, if invisible.
  • Limited flight: Small wings only allow 3 turns of flight. Must rest 1 turn after flying.

Polvo Gigante

Giant, eight-armed cephalopods. Lurk in coastal waters, close to settlements.

Classe de Armadura: 7 [12]

Dados de Vida: 8 (36pv)

Ataques: 8 × tentáculos (1d3 + constrição), 1 × mordida (1d6)

TAC0: 12 [+7]

Movimento: 27m (9m)

Testes de Resistência: M10 V11 P12 S13 F14 (4)

Moral: 7

Tendência: Neutro

XP: 650

Número Encontrado: 0 (1d2)

Tesouro: Nenhum

  • Constriction: Tentacles grab and constrict after a hit. Each constricting tentacle inflicts: 1d3 automatic damage per round, plus a –1 penalty to attacks.
  • Severing tentacles: Requires a hit with a cutting weapon inflicting 6 or more damage.
  • Ink cloud: When escaping, can emit a cloud of black ink (24m diameter) and jet away at 3 times normal speed.

Pterossauro

Predatory, winged reptiles that live in warm climes, hunting creatures on the ground by gliding on air currents. Often found in Lost World regions.

Pteranodonte

Wingspan of up to 15m. Highly aggressive; often prey on humanoids.

Classe de Armadura: 6 [13]

Dados de Vida: 5 (22pv)

Ataques: 1 × mordida (1d12)

TAC0: 15 [+4]

Movimento: 212m (24m) flying

Testes de Resistência: M12 V13 P14 S15 F16 (3)

Moral: 8

Tendência: Neutro

XP: 175

Número Encontrado: 0 (1d4)

Tesouro: V

Pterodáctilo

8–3m wingspan. Prey on small to medium animals, but will attack humanoids, if very hungry.

Classe de Armadura: 7 [12]

Dados de Vida: 1 (4pv)

Ataques: 1 × mordida (1d3)

TAC0: 19 [0]

Movimento: 54m (18m) flying

Testes de Resistência: M12 V13 P14 S15 F16 (1)

Moral: 7

Tendência: Neutro

XP: 10

Número Encontrado: 0 (2d4)

Tesouro: Nenhum

Pudim Negro

Huge (5’–9m across), mindless blobs of amorphous black jelly. Driven by ravenous hunger.

Classe de Armadura: 6 [13]

Dados de Vida: 10* (45pv)

Ataques: 1 × touch (3d8)

TAC0: 11 [+8]

Movimento: 18m (6m)

Testes de Resistência: M10 V11 P12 S13 F14 (5)

Moral: 12

Tendência: Neutro

XP: 1,600

Número Encontrado: 1 (0)

Tesouro: Nenhum

  • Immunity: Only harmed by fire-based attacks.
  • Division: Non-fire attacks (including spells) cause the pudding to divide. Each hit creates a 2HD pudding that does 1d8 damage.
  • Erode wood and metal: Can dissolve wood or metal in one turn.
  • Cling: Can move across walls and ceilings.
  • Seep: Can squeeze through small holes and cracks.

Quimera

Horrific, hybrid monstrosities with the forequarters of a lion, the hindquarters of a goat, the wings of a dragon, and three heads: goat, lion, and dragon. Dwell in wild, hilly areas, or sometimes in dungeons.

Classe de Armadura: 4 [15]

Dados de Vida: 9** (40pv)

Ataques: 2 × garras (1d3), goat: 1 × gore (2d4), lion: 1 × mordida (2d4), dragon: 1 × mordida (3d4) or 1 × breath (3d6)

TAC0: 12 [+7]

Movimento: 36m (12m) / 54m (18m) flying

Testes de Resistência: M8 V9 P10 S10 F12 (9)

Moral: 9

Tendência: Caótico

XP: 2,300

Número Encontrado: 1d2 (1d4)

Tesouro: F

  • Attack pattern: Dragon head: 50% chance of breath attack, otherwise bites.
  • Breath weapon: Cone of fire: end 3m wide, 15m long. Can be used up to three times per day.

Rato

Multitudinous, disease-ridden rodents that will eat anything. Avoid contact with humans, but may attack if defending their nest or if summoned and commanded by magic (e.g. see Wererat).

Rato Gigante

1m long (or larger), with black or grey fur. Often live in dark, dungeon areas and close to undead monsters.

Classe de Armadura: 7 [12]

Dados de Vida: ½ (2pv)

Ataques: 1 × mordida (1d3 + disease)

TAC0: 19 [0]

Movimento: 36m (12m) / 18m (6m) swimming

Testes de Resistência: M12 V13 P14 S15 F16 (1)

Moral: 8

Tendência: Neutro

XP: 5

Número Encontrado: 3d6 (3d10)

Tesouro: C

  • Disease: Bite has a 1-in-20 chance of infecting the target (save versus poison). The disease has a 1-in-4 chance of being deadly (die in 1d6 days). Otherwise, the victim is sick and bedridden for one month.
  • Afraid of fire: Will flee fire, unless forced to fight by summoner.
  • Attacking in water: May attack without penalty; excellent swimmers.

Rato Normal

Swarming packs of 6” to 2’ long individuals, with brown or grey fur.

Classe de Armadura: 9 [10]

Dados de Vida: 1hp

Ataques: 1 × mordida per pack (1d6 + disease)

TAC0: 19 [0]

Movimento: 18m (6m) / 9m (3m) swimming

Testes de Resistência: M14 V15 P16 S17 F18 (NH)

Moral: 5

Tendência: Neutro

XP: 5

Número Encontrado: 5d10 (2d10)

Tesouro: L

  • Disease: Bite has a 1-in-20 chance of infecting the target (save versus poison). The disease has a 1-in-4 chance of being deadly (die in 1d6 days). Otherwise, the victim is sick and bedridden for one month.
  • Afraid of fire: Will flee fire, unless forced to fight by summoner.
  • Attacking in water: May attack without penalty; excellent swimmers.
  • Pack: Each group of 5–10 rats attacks as a pack. Each pack makes a single attack roll against one creature.
  • Engulf: The creature attacked must save versus death or fall prone, unable to attack until able to stand up again.

Rhagodessa

Huge, hairy, nocturnal arachnid carnivores with large heads and mandibles and 10 legs. Yellow head and abdomen, dark brown thorax. Dwell in caves, hunt voraciously.

Classe de Armadura: 5 [14]

Dados de Vida: 4+2 (20pv)

Ataques: 1 × sucker (grab), 1 × mordida (2d8)

TAC0: 15 [+4]

Movimento: 45m (15m)

Testes de Resistência: M12 V13 P14 S15 F16 (2)

Moral: 9

Tendência: Neutro

XP: 125

Número Encontrado: 1d4 (1d6)

Tesouro: U

  • Suckers: Front legs equipped with suckers for grabbing prey.
  • Grab: When hit with a sucker, the victim is stuck and will be bitten automatically next round.
  • Cling: Can walk on walls.

Rinoceronte

Dim, armoured, herbivorous mammals.

  • Charge: If disturbed or threatened, will charge in a random direction. Requires a clear run of at least 20 yards. Make a horn attack on all in the path: inflicts double damage.
  • Trample: 3-in-4 chance of trampling each round. +4 to-hit human-sized or smaller creatures.

Rinoceronte normal

Classe de Armadura: 5 [14]

Dados de Vida: 6 (27pv)

Ataques: 1 × horn (2d4) or 1 × trample (2d8)

TAC0: 14 [+5]

Movimento: 36m (12m)

Testes de Resistência: M12 V13 P14 S15 F16 (3)

Moral: 6

Tendência: Neutro

XP: 275

Número Encontrado: 0 (1d12)

Tesouro: Nenhum

  • Charge: If disturbed or threatened, will charge in a random direction. Requires a clear run of at least 20 yards. Make a horn attack on all in the path: inflicts double damage.

Rinoceronte-lanudo

Giant rhinoceroses adapted for cold climates: their bodies covered with shaggy, white fur. Live in herds, in cold Lost World areas.

Classe de Armadura: 4 [15]

Dados de Vida: 8 (36pv)

Ataques: 1 × horn (2d6) or 1 × trample (2d12)

TAC0: 12 [+7]

Movimento: 36m (12m)

Testes de Resistência: M10 V11 P12 S13 F14 (4)

Moral: 6

Tendência: Neutro

XP: 650

Número Encontrado: 0 (1d8)

Tesouro: Nenhum

  • Charge: If disturbed or threatened, will charge in a random direction. Requires a clear run of at least 20 yards. Make a horn attack on all in the path: inflicts double damage.v

Saguessuga Gigante

Horrid, 3–4’ long, slug-like creatures with sucker mouths. Lurk in swamps.

Classe de Armadura: 7 [12]

Dados de Vida: 6 (27pv)

Ataques: 1 × mordida (1d6 + blood drain)

TAC0: 14 [+5]

Movimento: 27m (9m)

Testes de Resistência: M12 V13 P14 S15 F16 (3)

Moral: 10

Tendência: Neutro

XP: 275

Número Encontrado: 0 (1d4)

Tesouro: Nenhum

  • Blood drain: Attaches to victim on a successful hit, doing 1d6 automatic damage per round.
  • Detaching: Must be killed.
  • If victim dies: Leech detaches and finds a hidden place to digest.

Salamandra

Giant, magical reptiles with an affinity for extreme heat or cold.

Salamandra de Fogo

12’–16’ long, intelligent serpents with lizard-like heads and legs. Bright orange/yellow/red scales. Natives of the plane of elemental fire, but also live in volcanoes and scorching deserts.

Classe de Armadura: 2 [17]

Dados de Vida: 8* (36pv)

Ataques: 2 × garras (1d4), 1 × mordida (1d8), 1 × heat aura (1d8)

TAC0: 12 [+7]

Movimento: 36m (12m)

Testes de Resistência: M8 V9 P10 S10 F12 (8)

Moral: 8

Tendência: Neutro

XP: 1,200

Número Encontrado: 1d4+1 (2d4)

Tesouro: F

  • Heat aura: All creatures within 6m suffer 1d8 damage per round.
  • Mundane damage immunity: Can only be harmed by magical attacks.
  • Fire immunity: Unharmed by fire.
  • Hate frost salamanders: Will attack on sight.

Salamandra de Gelo

Giant, 6-legged lizards with blue/white scales. Dwell in icy, wilderness regions.

Classe de Armadura: 3 [16]

Dados de Vida: 12* (54pv)

Ataques: 4 × garras (1d6), 1 × mordida (2d6), 1 × cold aura (1d8)

TAC0: 10 [+9]

Movimento: 36m (12m)

Testes de Resistência: M6 V7 P8 S8 F10 (12)

Moral: 9

Tendência: Caótico

XP: 1,900

Número Encontrado: 1d3 (1d3)

Tesouro: E

  • Cold aura: All creatures within 6m suffer 1d8 damage per round.
  • Mundane damage immunity: Can only be harmed by magical attacks.
  • Cold immunity: Unharmed by cold-based attacks.
  • Hate flame salamanders: Will attack on sight.

Salteador

Outlaws and mercenaries who make aliving by raiding settlements and attacking travellers.

Classe de Armadura: 6 [13]

Dados de Vida: 1 (4pv)

Ataques: 1 × arma (1d6 ou por arma)

TAC0: 19 [0]

Movimento: 36m (12m)

Testes de Resistência: M12 V13 P14 S15 F16 (1)

Moral: 8

Tendência: Caótico

XP: 10

Número Encontrado: 0 (1d4 × 10)

Tesouro: A

  • Footmen: Half the group has: leather armour, shield, sword, shortbow.
  • Cavalry: The other half is mounted on riding horses and has: chainmail, shield, sword.
  • Leaders and commanders: For every 20 brigands, there is a leader (2nd level fighter). For every 40 brigands, there is a commander (4th level fighter). Leader sride war horses (with barding) and have: plate mail, sword, lance.
  • Fortified camps: Bands commonly combine and live in a camp of 5d6 × 10 brigands.
  • Camp leaders: Combined camps are led by a 9th level fighter, plus a 5th level fighter for every 50 brigands. Also 50% chance of a magic-user (level 1d3 + 8); 30% chance of a cleric (8th level).

Sapo Gigante

Warty amphibians with long, sticky tongues. As large as a great hound, weighing 150 to 250 pounds.

Classe de Armadura: 7 [12]

Dados de Vida: 2+2 (11pv)

Ataques: 1 × mordida (1d4+1)

TAC0: 17 [+2]

Movimento: 27m (9m)

Testes de Resistência: M12 V13 P14 S15 F16 (1)

Moral: 6

Tendência: Neutro

XP: 25

Número Encontrado: 1d4 (1d4)

Tesouro: Nenhum

  • Surprise: On a 1–3, in forests or dark dungeons, due to the ability to change colour to match their surrounding.
  • Sticky tongue: Attack up to 15’ away. On a hit, prey (up to dwarf size) is dragged to the mouth and bitten.
  • Swallow whole: An attack roll of 20 indicates a small victim is swallowed. Inside the toad’s belly: suffer 1d6 damage per round (until the toad dies); may attack with sharp weapons at –4 to hit; body digested in 6 turns after death.

Serpente Marinha (Menor)

6m–9m long, serpent-like sea monsters with rows of many fins.

Classe de Armadura: 5 [14]

Dados de Vida: 6 (27pv)

Ataques: 1 × mordida (2d6) or 1 × squeeze (1d10 hull damage)

TAC0: 14 [+5]

Movimento: 45m (15m)

Testes de Resistência: M12 V13 P14 S15 F16 (3)

Moral: 8

Tendência: Neutro

XP: 275

Número Encontrado: 0 (2d6)

Tesouro: Nenhum

  • Lunge: Up to 6m out of water to use bite attack.
  • Squeeze: Coil around and crush a vessel (of equal size or smaller).

Sombra

Intelligent, incorporeal (but not undead) monsters that look like shadows. Able to slightly change their shape.

Classe de Armadura: 7 [12]

Dados de Vida: 2+2* (11pv)

Ataques: 1 × touch (1d4 + strength drain)

TAC0: 17 [+2]

Movimento: 27m (9m)

Testes de Resistência: M12 V13 P14 S15 F16 (2)

Moral: 12

Tendência: Caótico

XP: 35

Número Encontrado: 1d8 (1d12)

Tesouro: F

  • Surprise: On a 1–5.
  • Strength drain: Victims lose 1 STR per hit. Recovers after 8 turns. If reduced to 0 STR, the victim becomes a shadow.
  • Mundane damage immunity: Can only be harmed by magical attacks.
  • Spell immunity: Unaffected by charm and sleep spells.

Sprite

30cm tall, winged humanoids, related to pixies and elves. They are shy, but driven by curiosity and their odd sense of humour.

Classe de Armadura: 5 [14]

Dados de Vida: ½* (2pv)

Ataques: 1 × spell (curse)

TAC0: 19 [0]

Movimento: 18m (6m) / 54m (18m) flying

Testes de Resistência: M12 V13 P13 S15 F15 (E1)

Moral: 7

Tendência: Neutro

XP: 6

Número Encontrado: 3d6 (5d8)

Tesouro: S

  • Curse: Five sprites can collectively curse a target (no attack roll; save versus spells). The effect is determined by the referee, but will always be used to comical effect (e.g. target trips, target’s nose grows).
  • Pranksters: Even if attacked, sprites have no interest in killing, merely in making practical jokes.